(PS4 / XBO / PC, Ubisoft / Ubisoft Quebec)Īssassin’s Creed: Unity was the straw that nearly broke Assassin’s Creed. For that reason, The Taken King just barely makes it. Destiny: The Taken King was a huge improvement, but you never do shake the feeling that this, and the two “expansions,” should have been part of the vanilla $60. Finally, the loot system was rebalanced to ensure that players got the right loot for their level. The new Quest system ensured that players always had something to work towards, and were properly rewarded. A more focused narrative, while still not that great, was 100 times better than the original. With an increased focus on delivering a cinematic and narrative-focused experience, Destiny: The Taken King righted many of the wrongs of its predecessor. Thank the heavens Bungie listened to the fans for Destiny: The Taken King. Despite some solid gameplay mechanics, vanilla Destiny suffered from an incoherent narrative, repetitive missions, unbalanced multiplayer, boring “open” worlds, and an aggravating random loot system. (PS4 / XBO / PS3 / 360, Activision / Bungie) While many did play the majority of releases in 2015, please remember that unlike our main awards, the editors are not naming the *best* games, but their personal favorites out of the selection they played. “ “ While the whole editorial staff contributed to our 2015 awards, we wanted to allow everybody the opportunity to publicly name their personal top 10 games of the year.
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